Posts Tagged ‘Civilization VI’
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Civilization VI Lead Designer Talks New Features

by Todd Blackon June 3, 2016
It’s no surprise that Firaxis is doing numerous interviews to get positive word out about Civilization VI. Lead Designer Ed Beach sat down with BA Start Gaming and talked about several new features in the game, as well as things not previous reported. Check it out via the video below:

Trade Integral Part Of Civ VI

by Todd Blackon June 3, 2016
In Civilization V, trade routes were automated caravans that happened to go from city to city. In Civilization VI, they’ll return, but, with a twist. For in the beginning of the game, the caravans will be the only way to build roads between your cities. This is a reference to how it was done in […]

Everything You Need To Know About Civilization VI

by Todd Blackon June 1, 2016
When a game is announced, the developer tries to answer as many questions as it can so people and gamers know what to expect without having numerous questions on their mind. For Civilization, the need for information is paramount, as each new version brings its own unique twists and augments to the game. Civilization VI […]

Pre-Release Footage Of Civilization VI Shown!

by Todd Blackon June 1, 2016
Upon announcing Civilization VI, Firaxis showed a pre-release model to many people, both in order to show what the game will be like, and what they can expect both visually and gameplay wise so that they can spread the word to others. This near 30-minute gameplay preview shows Civilization VI and many of the visual […]

Civilization VI

Check Out This Closer Look At The Civilization VI Trailer!

by Todd Blackon June 1, 2016
Civilization VI is coming out this year, and since its announcement trailer dropped, many fans of the series have been clinging to new details and special looks at the game. IGN took the liberty of talking with the team at Firaxis about the announcement trailer itself, and found out there was more to it than […]

Civilization VI To Ensure Balancing And Ease Of Choice

by Todd Blackon May 28, 2016
In large games, the ability to maintain balance can be hard. As new methods of gameplay can at times become hard to keep in check. This goes especially for Civilization. As new technologies, and the ability to get new and more advanced items, can sometimes make gamers feel like there’s only one real way to […]

Firaxis Streamlining Building Process In Civilization VI

by Todd Blackon May 27, 2016
The process of building cities and other objects in Civilization is a key part of the game. Also though, it’s a test of patience, as building things takes time. Or at least it did. In Civilization VI, using workers and builders to construct something is now instantaneous, rather than gradual. “It’s streamlined the game for […]

Day-To-Night Cycle Could Come To Civilization

by Todd Blackon May 26, 2016
Time is a key element of the Civilization games. As you advancing through the various stages of history dictate what technology you have and what you are able to do. However, aesthetically, the days and nights don’t change on screen. The only exception is through the Wonder movies. However, as Brian Busatti revealed to IGN, […]

Civilization VI

Civilization VI Bringing Back Wonder Movies

by Todd Blackon May 26, 2016
For Civilization, each iteration brings new ideas and beloved concepts. But not every one continues as the games go on. Some do get left behind for one reason or another. In Civilization IV, movies were introduced to “reward” those who made monuments by showing them being built in a time lapse. The team at Firaxis […]

Fog Of War Getting Redone For Civilization VI

by Todd Blackon May 21, 2016
Much like in a real world scenario, in Civilization you can’t see far beyond where you are at first. As you’ve never explored what’s beyond your immediate area. This is called the “Fog Of War”, and is prevalent in many video game titles. Especially strategy RPG’s. In Civilization VI though, the Fog Of War is […]